Difference between revisions of "MicroW8"
From SizeCoding
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=== Additional Resources === | === Additional Resources === | ||
* [https://exoticorn.github.io/microw8/] MicroW8 website | * [https://exoticorn.github.io/microw8/] MicroW8 website | ||
+ | * [https://exoticorn.github.io/microw8/docs/] MicroW8 Documentation | ||
+ | * [https://github.com/exoticorn/curlywas] CurlyWas Documentation | ||
* [https://www.youtube.com/watch?v=u-OvsbDqLAY] MicroW8 Seminar | * [https://www.youtube.com/watch?v=u-OvsbDqLAY] MicroW8 Seminar |
Revision as of 05:43, 30 April 2022
MicroW8 is a WebAssembly based fantasy console inspired by the likes of TIC-80, WASM-4 and PICO-8.
The initial motivation behind MicroW8 was to explore whether there was a way to make WebAssembly viable for size-coding. (Size coding being the art of creating tiny (often <= 256 bytes) graphical effects and games.) The available examples so far are all in this space, however, I very carefully made sure that all design decisions make sense from the point of view of bigger projects as well.
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