Difference between revisions of "DOS"

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*'''[[Sound]]''' - How to use sound
 
*'''[[Sound]]''' - How to use sound
  
*'''[[Techniques|Tips, Tricks, and Techniques]]''' - The meat of the wiki.  Lists of small opcodes, default environment settings, size optimization basics, and a ton of random tips.
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*'''[[Techniques|Tips, Tricks, and Techniques]]''' - Lists of small opcodes, default environment settings, size optimization basics, and a ton of random tips.
  
 
*'''[[Case Studies]]''' - Analysis of existing award-winning tiny programs, with comments on what choices were made and why.
 
*'''[[Case Studies]]''' - Analysis of existing award-winning tiny programs, with comments on what choices were made and why.
  
 
*'''[[Resources|Additional Resources]]''' - Discussion threads, competitions, repositories, and other external references that can aid you in your quest.
 
*'''[[Resources|Additional Resources]]''' - Discussion threads, competitions, repositories, and other external references that can aid you in your quest.

Latest revision as of 14:23, 8 April 2024

Introduction

The DOS platform is one of the more popular sizecoding platforms because it provides a good mix between available CPU Power, graphical capabilities and header overhead. Also the variety of 8 and 16bit opcodes allows for lots of wiggle room and experimentation.

DOS Targets

  • FreeDOS / MS-DOS
  • Windows 98
  • DOSBox(-X) Emulator

This wiki is divided into the following major sections for x86:

  • Getting Started - What do you need to know before starting your first tiny program?
  • Graphics - Getting some graphics on screen
  • Case Studies - Analysis of existing award-winning tiny programs, with comments on what choices were made and why.
  • Additional Resources - Discussion threads, competitions, repositories, and other external references that can aid you in your quest.