Difference between revisions of "Bytebeat"
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* [[Steady On Tim]] - a breakdown of Gasman's bytebeat entry from Lovebyte 2022 | * [[Steady On Tim]] - a breakdown of Gasman's bytebeat entry from Lovebyte 2022 | ||
+ | * [https://gist.github.com/akumanatt/694eda21ebb263e6989dbefd20b8795a Stress Signal] - a write-up of Natt / AYCE's bytebeat entry from Lovebyte 2022 | ||
* [https://drive.google.com/file/d/1uxgDR60iwMvvoN96s_OGl5nz5KEHDKN-/view Bytebeat and RPN Guide by ravary] | * [https://drive.google.com/file/d/1uxgDR60iwMvvoN96s_OGl5nz5KEHDKN-/view Bytebeat and RPN Guide by ravary] |
Latest revision as of 13:10, 16 February 2022
Bytebeat is a technique for creating experimental music where a mathematical expression - usually in the form of a short C or JavaScript program - is repeatedly evaluated against an increasing timestamp variable, returning a byte value to be used as PCM sample output. It was first introduced in 2011 by visnut in the YouTube video 'Bytebeat: Experimental music from very short C programs'.
Bytebeat players
- HTML5 Bytebeat by Greggman - Mirrored at Demozoo; GitHub project
- Dollchan Bytebeat composer - GitHub project
Resources
- Steady On Tim - a breakdown of Gasman's bytebeat entry from Lovebyte 2022
- Stress Signal - a write-up of Natt / AYCE's bytebeat entry from Lovebyte 2022
- Bytebeat and RPN Guide by ravary