Difference between revisions of "JavaScript"
From SizeCoding
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==== Canvas ==== | ==== Canvas ==== | ||
A minimal HTML 2D Canvas setup can be achieved like this: | A minimal HTML 2D Canvas setup can be achieved like this: | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="js"> |
− | |||
<canvas id=c style=width:99% onclick=setInterval('',t=9)> | <canvas id=c style=width:99% onclick=setInterval('',t=9)> | ||
− | + | </syntaxhighlight> | |
+ | Or without fullscreen scaling: | ||
+ | <syntaxhighlight lang="js"> | ||
<canvas id=c onclick=setInterval('',t=9)> | <canvas id=c onclick=setInterval('',t=9)> | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Or if you would like to autostart the display, you can use: | Or if you would like to autostart the display, you can use: | ||
− | <syntaxhighlight lang=" | + | <syntaxhighlight lang="js"> |
− | |||
<canvas id=c style=width:99%><svg onload=setInterval('',t=9)> | <canvas id=c style=width:99%><svg onload=setInterval('',t=9)> | ||
− | + | </syntaxhighlight> | |
+ | |||
+ | Or without fullscreen scaling: | ||
+ | <syntaxhighlight lang="js"> | ||
<canvas id=c><svg onload=setInterval('',t=9)> | <canvas id=c><svg onload=setInterval('',t=9)> | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 15:09, 2 July 2024
The Javascript sizecoding community has been quite active for years now.
Contents
Setting up
Tools
- Tools: JSCrush online JSCrush cli-tool Reg Pack
- Execution environment(s): Browser, Dwitter
Video display
No information yet
Canvas
A minimal HTML 2D Canvas setup can be achieved like this:
<canvas id=c style=width:99% onclick=setInterval('',t=9)>
Or without fullscreen scaling:
<canvas id=c onclick=setInterval('',t=9)>
Or if you would like to autostart the display, you can use:
<canvas id=c style=width:99%><svg onload=setInterval('',t=9)>
Or without fullscreen scaling:
<canvas id=c><svg onload=setInterval('',t=9)>
Here would be an example of a simple 128 byte setup of a scrolling XOR-pattern using grayscale.
<canvas id=c onclick=setInterval('for(c.width=w=320,++t,o=w*w;o--;c.getContext`2d`.fillRect(X=o%w,Y=o/w,1-(X+t^Y)/99,1));',t=9)>
WebGL
To be added.
Sound
Something to get your journey started:
More information to follow
Compression
No information yet
PNGcrush
Brotli
Additional Resources
Links
Tutorials / Postmortems
More to follow