Difference between revisions of "JavaScript"

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(Video display)
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== Video display ==
 
== Video display ==
No information yet
+
There are basically 2 ways to go about getting some graphics on screen: 2D Canvas or WebGL.
  
 +
==== 2D Canvas ====
 +
A minimal HTML 2D Canvas setup can be achieved like this:
  
 
==== Canvas ====
 
A minimal HTML 2D Canvas setup can be achieved like this:
 
 
<syntaxhighlight lang="js">
 
<syntaxhighlight lang="js">
 
<canvas id=c style=width:99% onclick=setInterval('',t=9)>
 
<canvas id=c style=width:99% onclick=setInterval('',t=9)>
</syntaxhighlight>
 
Or without fullscreen scaling:
 
<syntaxhighlight lang="js">
 
<canvas id=c onclick=setInterval('',t=9)>
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 27: Line 22:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Or without fullscreen scaling:
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Or these slightly shorter setups without fullscreen scaling:
 +
<syntaxhighlight lang="js">
 +
<canvas id=c onclick=setInterval('',t=9)>
 +
</syntaxhighlight>
 
<syntaxhighlight lang="js">
 
<syntaxhighlight lang="js">
 
<canvas id=c><svg onload=setInterval('',t=9)>
 
<canvas id=c><svg onload=setInterval('',t=9)>
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 
+
==== A minimal 2D Canvas Example ====
 
Here would be an example of a simple 128 byte setup of a scrolling XOR-pattern using grayscale.
 
Here would be an example of a simple 128 byte setup of a scrolling XOR-pattern using grayscale.
 
<syntaxhighlight lang="javascript">
 
<syntaxhighlight lang="javascript">

Revision as of 16:12, 2 July 2024

The Javascript sizecoding community has been quite active for years now.

Setting up

Tools

Video display

There are basically 2 ways to go about getting some graphics on screen: 2D Canvas or WebGL.

2D Canvas

A minimal HTML 2D Canvas setup can be achieved like this:

<canvas id=c style=width:99% onclick=setInterval('',t=9)>

Or if you would like to autostart the display, you can use:

<canvas id=c style=width:99%><svg onload=setInterval('',t=9)>

Or these slightly shorter setups without fullscreen scaling:

<canvas id=c onclick=setInterval('',t=9)>
<canvas id=c><svg onload=setInterval('',t=9)>

A minimal 2D Canvas Example

Here would be an example of a simple 128 byte setup of a scrolling XOR-pattern using grayscale.

<canvas id=c onclick=setInterval('for(c.width=w=320,++t,o=w*w;o--;c.getContext`2d`.fillRect(X=o%w,Y=o/w,1-(X+t^Y)/99,1));',t=9)>

WebGL

To be added.

Sound

Something to get your journey started:

More information to follow

Compression

No information yet

PNGcrush

Brotli

Additional Resources

Links

Tutorials / Postmortems

More to follow