Difference between revisions of "JavaScript"
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== Additional Resources == | == Additional Resources == | ||
− | ==== | + | ==== Seminars ==== |
− | * [https:// | + | * [https://www.youtube.com/watch?v=waFzG0IVXCw Javascript and demoscene sizecoding, by p01] |
+ | * [https://www.youtube.com/watch?v=HV7Dmo277Rs JavaScript Haikus: My adventures in Tiny Coding by Frank Force] | ||
==== Tutorials / Postmortems ==== | ==== Tutorials / Postmortems ==== | ||
− | * [https://frankforce.com/ | + | * [https://frankforce.com/ Various writeups by Frank Force aka KilledByAPixel] |
* [https://nikhilism.com/post/2012/demystifying-jscrush/ Demystifying JSCrush] | * [https://nikhilism.com/post/2012/demystifying-jscrush/ Demystifying JSCrush] | ||
− | + | ==== Tools ==== | |
+ | * [https://siorki.github.io/regPack.html regPack] | ||
+ | * [https://gist.github.com/gasman/2560551 pnginator PNG bootstrapper] | ||
+ | * [https://gist.github.com/lifthrasiir/1c7f9c5a421ad39c1af19a9c4f060743 Brotli WOFF2 font bootstrap] | ||
+ | |||
+ | |||
+ | ==== Other Links ==== | ||
+ | * [https://js1k.com JS1k] |
Revision as of 15:48, 2 July 2024
The Javascript sizecoding community has been quite active for years now.
Contents
Setting up
Tools
- Tools: JSCrush online JSCrush cli-tool Reg Pack
- Execution environment(s): Browser, Dwitter
Video display
There are basically 2 ways to go about getting some graphics on screen: 2D Canvas or WebGL.
2D Canvas
A minimal HTML 2D Canvas setup can be achieved like this:
<canvas id=c style=width:99% onclick=setInterval('',t=9)>
Or if you would like to autostart the display, you can use:
<canvas id=c style=width:99%><svg onload=setInterval('',t=9)>
Or these slightly shorter setups without fullscreen scaling:
<canvas id=c onclick=setInterval('',t=9)>
<canvas id=c><svg onload=setInterval('',t=9)>
A minimal 2D Canvas Example
Here would be an example of a simple 128 byte setup of a scrolling XOR-pattern using grayscale.
<canvas id=c onclick=setInterval('for(c.width=w=320,++t,o=w*w;o--;c.getContext`2d`.fillRect(X=o%w,Y=o/w,1-(X+t^Y)/99,1));',t=9)>
WebGL
To be added.
Sound
Something to get your journey started:
More information to follow
Compression
No information yet
PNGcrush
Brotli
It is also possible to bootstap Brotli compressed code to a WOFF2 font as described here:
Which can then be loaded into HTML like this:
<body [ARBITRARY_BYTES_HERE] onload="
new FontFace('x','url(#').load(C=$.getContext`2d`).then(A=>{
document.fonts.add(A);
C.font='1pc x';
K=String.fromCharCode;
for(A=I='';I<[NUM_GLYPHS];A+=K(W>>8,W&255))
W=C.measureText(K(2e4+I++)).width;
eval(A)
})
"><canvas id=$>
Or alternatively, if you are lucky some parties will accept brotli code directly when you provide your own server:
require("http").createServer((req, res) => {
const path = (req.url || "/").slice(1);
if (path === "") {
const buffer = require("fs").readFileSync("intro.htm.br");
res.setHeader("Content-Type", "text/html");
res.setHeader("Content-Encoding", "br");
res.setHeader("Content-Length", buffer.byteLength);
res.write(buffer);
}
res.end();
}).listen(1337);
console.log(`
Open http://localhost:1337 to watch intro.
This mini http server is only here to pass the Content-Encoding we are missing on file:// compared to the normal environment of a web page
`);
Additional Resources
Seminars
- Javascript and demoscene sizecoding, by p01
- JavaScript Haikus: My adventures in Tiny Coding by Frank Force
Tutorials / Postmortems
Tools