Difference between revisions of "ARM"
From SizeCoding
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=== Additional Resources === | === Additional Resources === | ||
* [https://problemkaputt.de/gbatek.htm GBATEK] | * [https://problemkaputt.de/gbatek.htm GBATEK] | ||
+ | * [https://www.pouet.net/prodlist.php?type%5B%5D=256b&platform%5B%5D=Gameboy+Advance Pouet: 256 byte productions for the GBA] |
Revision as of 04:07, 10 September 2020
Contents
Introduction
So here is a bit of help to get you started:
The ARM processor
The ARM Processor is a RISC based architecture and comes in many flavors.
Gameboy Advance
The Gameboy Advance uses an ARM7TDMI Processor running at 16.7 MHz, 384kb of memory and a 240x160 pixel resolution.
Setting up
Setting up your development platform for the Gameboy Advance:
- Assembler: -
- Emulator(s): -
Video display
The Gameboy Advance has many graphics modes to play in both 256 colors as well as 15-bit direct RGB access, as well as support for tilemaps and 128 hardware sprites with a max 64x64 resolution.
Getting something on screen
To be added soon.
Sound
The Gameboy Advance has 4 channel sound + 2 x DMA for digital audio.
Make some noise
To be added soon.