Difference between revisions of "ARM"

From SizeCoding
Jump to: navigation, search
Line 29: Line 29:
 
=== Additional Resources ===
 
=== Additional Resources ===
 
* [https://problemkaputt.de/gbatek.htm GBATEK]
 
* [https://problemkaputt.de/gbatek.htm GBATEK]
 +
* [https://www.pouet.net/prodlist.php?type%5B%5D=256b&platform%5B%5D=Gameboy+Advance Pouet: 256 byte productions for the GBA]

Revision as of 04:07, 10 September 2020

Introduction

So here is a bit of help to get you started:

The ARM processor

The ARM Processor is a RISC based architecture and comes in many flavors.

Gameboy Advance

The Gameboy Advance uses an ARM7TDMI Processor running at 16.7 MHz, 384kb of memory and a 240x160 pixel resolution.

Setting up

Setting up your development platform for the Gameboy Advance:

  • Assembler: -
  • Emulator(s): -

Video display

The Gameboy Advance has many graphics modes to play in both 256 colors as well as 15-bit direct RGB access, as well as support for tilemaps and 128 hardware sprites with a max 64x64 resolution.

Getting something on screen

To be added soon.


Sound

The Gameboy Advance has 4 channel sound + 2 x DMA for digital audio.

Make some noise

To be added soon.

Additional Resources