Difference between revisions of "Bytebeat"

From SizeCoding
Jump to: navigation, search
(Resources)
m (greggman appears to be back up)
Line 3: Line 3:
 
== Bytebeat players ==
 
== Bytebeat players ==
  
* [https://greggman.com/downloads/examples/html5bytebeat/html5bytebeat.html HTML5 Bytebeat by Greggman] - unavailable as of Feb 2022. [https://bytebeat.demozoo.org/ Mirrored at Demozoo]; [https://github.com/greggman/html5bytebeat GitHub project]
+
* [https://greggman.com/downloads/examples/html5bytebeat/html5bytebeat.html HTML5 Bytebeat by Greggman] - [https://bytebeat.demozoo.org/ Mirrored at Demozoo]; [https://github.com/greggman/html5bytebeat GitHub project]
 
* [https://dollchan.net/bytebeat/ Dollchan Bytebeat composer] - [https://github.com/SthephanShinkufag/bytebeat-composer GitHub project]
 
* [https://dollchan.net/bytebeat/ Dollchan Bytebeat composer] - [https://github.com/SthephanShinkufag/bytebeat-composer GitHub project]
  

Revision as of 03:31, 16 February 2022

Bytebeat is a technique for creating experimental music where a mathematical expression - usually in the form of a short C or JavaScript program - is repeatedly evaluated against an increasing timestamp variable, returning a byte value to be used as PCM sample output. It was first introduced in 2011 by visnut in the YouTube video 'Bytebeat: Experimental music from very short C programs'.

Bytebeat players

Resources