Difference between revisions of "Bytebeat"
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== Bytebeat players == | == Bytebeat players == | ||
− | * [https://greggman.com/downloads/examples/html5bytebeat/html5bytebeat.html HTML5 Bytebeat by Greggman] - | + | * [https://greggman.com/downloads/examples/html5bytebeat/html5bytebeat.html HTML5 Bytebeat by Greggman] - [https://bytebeat.demozoo.org/ Mirrored at Demozoo]; [https://github.com/greggman/html5bytebeat GitHub project] |
* [https://dollchan.net/bytebeat/ Dollchan Bytebeat composer] - [https://github.com/SthephanShinkufag/bytebeat-composer GitHub project] | * [https://dollchan.net/bytebeat/ Dollchan Bytebeat composer] - [https://github.com/SthephanShinkufag/bytebeat-composer GitHub project] | ||
Revision as of 03:31, 16 February 2022
Bytebeat is a technique for creating experimental music where a mathematical expression - usually in the form of a short C or JavaScript program - is repeatedly evaluated against an increasing timestamp variable, returning a byte value to be used as PCM sample output. It was first introduced in 2011 by visnut in the YouTube video 'Bytebeat: Experimental music from very short C programs'.
Bytebeat players
- HTML5 Bytebeat by Greggman - Mirrored at Demozoo; GitHub project
- Dollchan Bytebeat composer - GitHub project
Resources
- Steady On Tim - a breakdown of Gasman's bytebeat entry from Lovebyte 2022
- Bytebeat and RPN Guide by ravary