Difference between revisions of "Windows"
From SizeCoding
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=== Windows size coding === | === Windows size coding === | ||
− | '''[[Tiny Intro]]''' - Windows tiny intro development (256 and 512 bytes) | + | * '''[[Tiny Intro]]''' - Windows tiny intro development (256 and 512 bytes) |
− | '''[[1K Intro]]''' - 1K shader-based windows intro development | + | * '''[[1K Intro]]''' - 1K shader-based windows intro development |
− | '''[[4K Intro]]''' - 4K shader-based windows intro development | + | * '''[[4K Intro]]''' - 4K shader-based windows intro development |
== Resources == | == Resources == |
Revision as of 13:49, 8 April 2024
Introduction
Wanting to start sizecoding on a Windows platform in this day and age can be overwhelming
Also, targetting different sizes can have vastly different approaches, which is why we divided this part of the wiki into several size categories:
Windows size coding
- Tiny Intro - Windows tiny intro development (256 and 512 bytes)
- 1K Intro - 1K shader-based windows intro development
- 4K Intro - 4K shader-based windows intro development
Resources
tba
- tba - tba