Memories
Contents
Introduction
Tiny Megademo Framework
History of tiny effects
Sizecoders think in size categories. For MSDOS, these categories are 256b, 128b, 64b and 32b. These are the standards of one of the biggest demoscene archives, www.pouet.net. There is no 16b category, although many tiny effects can be implemented in 16 bytes. Almost of the effects of "Memories" have been coded and optimized by me before, and mostly the implementations were attempts to reduce an already existing effect in size, or do something similar in less size. Reducing the size in this case means, reducing it to the (one of the) next lower 2^N category. For example i might have seen an effect done in 33 to 64 bytes, and then reduced the size to 32 bytes or less. Almost everytime i moved an effect to a lower category, i submitted the resulting tiny program to a demoscene party which allowed remote entries in the 256b category and/or published the result to www.pouet.net . In this section i will introduce the effects and mention the origins and authors.
Array of chessboards
The origin of this effect is my own "Kasparov 16b" from 2018 (https://www.pouet.net/prod.php?which=75912) apparently i "had this piece lying around, stuck at 17 bytes and not that beautiful, until i found a trick ;)" (quote from the release notes) There was a similar effect in 32 bytes before : "ew" by headcrash from 2003 . (https://www.pouet.net/prod.php?which=17567) In this case, my design goal was to show "real" chessboards of 8x8 fields and recognizable dark and light squares, as well as the correct orientation of the single chessboards, meaning that the bottom left corner (a1) has to be a dark square. (source!) For "Memories", the effect had to be reimplemented with another approach of writing to the screen to work with the framework, also the scrolling direction was changed to be different from the "scrolling tilted plane" effect.
Zooming circles
The zooming circles were supposed to be entered to a demoparty as a 32 bytes intro, but i never actually did it. There is no real predecessor in 64 bytes, because in the 64b category much more complex effects are possible. The zooming circles were the result of desperately trying to reach the 32b category for a circular "tunnel" effect, for that my own record is still 52 bytes ("Neontube" - 2016)(https://www.pouet.net/prod.php?which=66808) which in turn was the optimization of the all-time-classic "constant evolution" from ryg/Farbrausch (2003) (https://www.pouet.net/prod.php?which=8697). In the zooming circles routine, the distance and the angle are removed/ignored, so that the 32b category could be reached.
Scrolling tilted plane
The scrolling tilted plane is one of my own releases, "floorcast 32b" from 2018. Floorcasts have its own history in sizecoding, the effect was brought down stepwise from 256 bytes to 32 bytes. The versions differ in the number of plains, some show two plains, others only one. For the "floorcast 32b" release i specifically decided against the "XOR" texture, whereas in "Memories" i used it again.
- "rain_storm version 2008 - 256 bytes - https://www.pouet.net/prod.php?which=50479
- "org_100h" version 2008 - 128 bytes - https://www.pouet.net/prod.php?which=63271
- "Baudsurfer" version 2013 - 86 bytes - https://www.pouet.net/prod.php?which=61070
- "Baudsurfer" version 2014 - 64 bytes - https://www.pouet.net/prod.php?which=63305
- "HellMood" version 2018 - 32 bytes - https://www.pouet.net/prod.php?which=77774
Parallax checkerboards
The parallax checkerboards have been released by me as 32 bytes effect "Projektbeschreibung" in 2018. It was the direct attempt to bring "Follow the light" (https://www.pouet.net/prod.php?which=28543) from "Digimind" (2006) or my own "Lucy" (2014)(https://www.pouet.net/prod.php?which=63293) down to 32 bytes. Very helpful inspirations came from "Rrrolas" "Paralaxa" (32 bytes, 2007, https://www.pouet.net/prod.php?which=32281) and "Sensenstahl"s "Byteropolis" (2013) (https://www.pouet.net/prod.php?which=61075). In fact Rrrolas rendering approach was already close to the final solution, the code was modified to correct the plains arrangement, change the shape from triangles to checkerboards and improve on the colors. In "Memories", the coloring of "Digimind"s version was used.
Sierpinski rotozoomer
This consists of two effects, the rotozoomer and the sierpinski effect as a texture. The sierpinski effect is based on my own "Colpinski 16b" from 2013 (https://www.pouet.net/prod.php?which=62079) where "frag" from "fsqrt" helped pushing the limits. There is no real predecessor to that, because it is known that this effect can be done directly by combining X and Y, instead of an IFS approach. The rotozoomer was released as 32b intro "rotastic" by me in 2017 (https://www.pouet.net/prod.php?which=70112), it is based on the ideas of "ryg" from "Farbrausch" (51 bytes, 2002, https://www.pouet.net/prod.php?which=5015) and "Gargaj" from "Conspiracy" (49 bytes, 2002, https://www.pouet.net/prod.php?which=6088).
Raycast bent tunnel
The raycast bent tunnel is a tweaked version of my own 64 bytes "Into a new era" release (2018, https://www.pouet.net/prod.php?which=78044). The custom colors were exchanged for colors of the standard palette, the geometry was tweaked a bit and changed accordingly, so that no depth was used for the calculation of texture values. The standalone version of this effect has a size of 50 bytes. The two main inspirations for the 64 bytes version were two 128 byte intros, "Spongy" from "TBC" (2009, https://www.pouet.net/prod.php?which=53871) and "Wolf128" from "Baudsurfer" (2014, https://www.pouet.net/prod.php?which=63518), while the particular algorithm was developed independently.
Ocean night to day
Explaination of effects
Array of chessboards
Zooming circles
Scrolling tilted plane
Parallax checkerboards
Sierpinski rotozoomer
Raycast bent tunnel
Ocean night to day
Fading Effect
MIDI music part
Release Code (complete)
; "memories" by HellMood/DESiRE
; the tiny megademo, 256 byte msdos intro
; shown in April 2020 @ REVISION
;
; (= WILL BE COMMENTED IN DETAIL LATER =)
;
; create : nasm.exe memories.asm -fbin -o memories.com
; CHOOSE YOUR TARGET PLATFORM (compo version is dosbox)
; be sure to use the dosbox.conf from this archive!
; only ONE of the defines should be active!
%define dosbox ; size : 256 bytes
;%define freedos ; size : 230 bytes
;%define winxpdos ; size : 263 bytes
; DON'T TOUCH THESE UNLESS YOU KNOW WHAT YOU'RE DOING
%ifdef winxpdos
%define music
%define switch_uart
%define safe_dx
%define safe_segment
%endif
%ifdef freedos
%define safe_dx
%endif
%ifdef dosbox
%define music
;%define safe_dx ; sometimes needed
%endif
; GLOBAL PARAMETERS, TUNE WITH CARE!
%define volume 127 ; not used on dosbox (optimization)
%define instrument 11
%define scale_mod -19*32*4;
%define time_mask 7
%define targetFPS 35
%define tempo 1193182/256/targetFPS
%define sierp_color 0x2A
%define tunnel_base_color 20
%define tunnel_pattern 6
%define tilt_plate_pattern 4+8+16
%define circles_pattern 8+16
org 100h
s:
%ifdef freedos
mov fs,ax
mov [fs:0x46c],ax
%endif
mov al,0x13
int 0x10
xchg bp,ax
push 0xa000-10
pop es
%ifndef freedos
mov ax,0x251c
%ifdef safe_dx
mov dx,timer
%else ; assume DH=1, mostly true on DosBox
mov dl,timer
%endif
int 0x21
%endif
top:
%ifdef freedos
mov bp,[fs:0x46c]
%endif
mov ax,0xcccd
mul di
add al,ah
xor ah,ah
add ax,bp
shr ax,9
and al,15
xchg bx,ax
mov bh,1
mov bl,[byte bx+table]
call bx
stosb
inc di
inc di
jnz top
mov al,tempo
out 40h,al
in al,0x60
dec al
jnz top
sounds:
db 0xc3 ; is MIDI/RET
%ifdef music
db instrument,0x93
%ifdef switch_uart
db volume ; without switch, volume is in table
db 0x3f
%endif
%endif
table: ; first index is volume, change order with care!
db fx2-s,fx1-s,fx0-s,fx3-s,fx4-s,fx5-s,fx6-s,sounds-s,stop-s
stop:
pop ax
ret
timer:
%ifndef freedos
%ifdef safe_segment
push cs
pop ds
%endif
inc bp
%ifdef music
test bp, time_mask
jnz nomuse
mov dx,0x330
mov si,sounds
outsb
outsb
outsb
imul ax,bp,scale_mod
shr ax,10
add al,22
out dx,al
outsb
%ifdef switch_uart
inc dx
outsb
%endif
%endif
nomuse:
iret
%endif
fx0: ; tilted plane, scrolling
mov ax,0x1329
add dh,al
div dh
xchg dx,ax
imul dl
sub dx,bp
xor ah,dl
mov al,ah
and al,tilt_plate_pattern
ret
fx2: ; board of chessboards
xchg dx,ax
sub ax,bp
xor al,ah
or al,0xDB
add al,13h
ret
fx1: ; circles, zooming
mov al,dh
sub al,100
imul al
xchg dx,ax
imul al
add dh,ah
mov al,dh
add ax,bp
and al,circles_pattern
ret
fx3: ; parallax checkerboards
mov cx,bp
mov bx,-16
fx3L:
add cx,di
mov ax,819
imul cx
ror dx,1
inc bx
ja fx3L
lea ax,[bx+31]
ret
fx4: ; sierpinski rotozoomer
lea cx,[bp-2048]
sal cx,3
movzx ax,dh
movsx dx,dl
mov bx,ax
imul bx,cx
add bh,dl
imul dx,cx
sub al,dh
and al,bh
and al,0b11111100
salc ; VERY slow on dosbox, but ok
jnz fx4q
mov al,sierp_color
fx4q:
ret
fx5: ; raycast bent tunnel
mov cl,-9
fx5L:
push dx
mov al,dh
sub al,100
imul cl
xchg ax,dx
add al,cl
imul cl
mov al,dh
xor al,ah
add al,4
test al,-8
pop dx
loopz fx5L
sub cx,bp
xor al,cl
aam tunnel_pattern; VERY slow on dosbox, but ok
add al,tunnel_base_color
ret
fx6: ; ocean night / to day sky
sub dh,120
js fx6q
mov [bx+si],dx
fild word [bx+si]
fidivr dword [bx+si]
fstp dword [bx+si-1]
mov ax,[bx+si]
add ax,bp
and al,128
dec ax
fx6q:
ret
Further tweaks
Do be done ;)