ARM
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Revision as of 03:41, 10 September 2020 by Superogue (talk | contribs) (Created page with "== Introduction == So here is a bit of help to get you started: === The ARM processor === The ARM Processor is a RISC based architecture and comes in many flavors. == Gameb...")
Contents
Introduction
So here is a bit of help to get you started:
The ARM processor
The ARM Processor is a RISC based architecture and comes in many flavors.
Gameboy Advance
The Gameboy Advance uses an ARM7TDMI Processor running at 16.7 MHz, 384kb of memory and a 240x160 pixel resolution.
Setting up
Setting up your development platform for the Gameboy Advance:
- Assembler: -
- Emulator(s): -
Video display
The Gameboy Advance has many graphics modes to play in both 256 colors as well as 15-bit direct RGB access, as well as support for tilemaps and 128 hardware sprites with a max 64x64 resolution.
Getting something on screen
To be added soon.
Sound
The Gameboy Advance has 4 channel sound + 2 x DMA for digital audio.
Make some noise
To be added soon.
Additional Resources
- links to be added