Difference between revisions of "Case Studies"
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:[[Essence]]: Fakery of path tracing and lighting, with audio, in 64 bytes | :[[Essence]]: Fakery of path tracing and lighting, with audio, in 64 bytes | ||
+ | :[[Memories]]: Detailed writeup on [https://www.pouet.net/prod.php?which=85227 "Memories" (256 bytes)] | ||
== External Case Studies == | == External Case Studies == | ||
Revision as of 14:01, 19 April 2020
Sometimes it can be helpful to examine a tinyprog in detail, seeing what choices were made and why:
- MELT.COM: We take a cute program from the 1980s and see how far we can crunch it down
- m8trix 8b: An "Enter The Matrix" screen display in only 8 bytes
- 4is256: Řrřola's Tetris is a full tetris clone with scoring
- paint16b: Hellmood's paint program in 16 bytes (really)
- Indian Spirit: An American Indian tapestry with music in 32 bytes
- Essence: Fakery of path tracing and lighting, with audio, in 64 bytes
- Memories: Detailed writeup on "Memories" (256 bytes)
External Case Studies
Brainfuck is a very tiny language, having only 8 commands and an instruction pointer. Several compilers and interpreters have been made; Gynvael archived many different versions along with their source code, the smallest of which was 125 bytes. qkumba took that as inspiration and created his own brainfuck compiler in 100 bytes (104 for one that is fully compliant). (Note: The term "compiler" is used mistakenly a lot in these descriptions; the majority of brainfuck programs are actually interpreters that load brainfuck programs and execute native code token by token. This one is an exception in that it really does compile the code entirely into native instructions first.)
Disassembly of Farbrausch's "fr-016: bytes"