User contributions
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- 16:14, 28 June 2022 (diff | hist) . . (+101) . . Getting Started (→.COM file defaults) (current)
- 20:37, 17 March 2021 (diff | hist) . . (+82) . . 6502 (Added link to deater's youtube presentation)
- 20:25, 19 April 2020 (diff | hist) . . (0) . . m Memories
- 20:17, 19 April 2020 (diff | hist) . . (+5) . . m Memories
- 20:16, 19 April 2020 (diff | hist) . . (-2) . . m Getting Started
- 20:15, 19 April 2020 (diff | hist) . . (+1,238) . . Getting Started (Added "how to think like a sizecoder")
- 20:08, 19 April 2020 (diff | hist) . . (0) . . m Getting Started
- 23:18, 2 November 2019 (diff | hist) . . (+5,869) . . N Essence (Created page with "Category:Case Study Essence by Hellmood {{#ev:youtube|https://youtu.be/JqQbv12Dp9g}} As you might have guessed, real path tracing and lighting is (yet) impossible in 64...") (current)
- 23:12, 2 November 2019 (diff | hist) . . (+76) . . Case Studies
- 11:35, 8 April 2019 (diff | hist) . . (+184) . . Indian Spirit
- 11:33, 8 April 2019 (diff | hist) . . (+1,050) . . N Indian Spirit (Created page with "{{Tinyprog|title=Indian Spirit|author=Hellmood|bsize=32|link=http://www.pouet.net/prod.php?which=80341}} Category:Case Study Indian Spirit implements a 640x400 American In...")
- 11:29, 8 April 2019 (diff | hist) . . (+72) . . Case Studies
- 09:13, 27 March 2018 (diff | hist) . . (+3) . . Getting Started (→.COM file defaults)
- 09:07, 27 March 2018 (diff | hist) . . (+216) . . Getting Started (→.COM file defaults)
- 13:35, 28 August 2016 (diff | hist) . . (0) . . Getting Started (→A sample framework: My bad, had wrong assembler settings)
- 23:46, 27 August 2016 (diff | hist) . . (0) . . m Getting Started (→A sample framework)
- 23:44, 27 August 2016 (diff | hist) . . (+4) . . Getting Started (→1-byte opcodes)
- 23:44, 27 August 2016 (diff | hist) . . (+152) . . Getting Started (→1-byte opcodes: Rewrote my own terrible wording)
- 23:40, 27 August 2016 (diff | hist) . . (+31) . . Getting Started (→Know your environment)
- 19:13, 25 August 2016 (diff | hist) . . (0) . . General Coding Tricks (→The Rrrola Trick (Obtaining X and Y without DIV))
- 19:13, 25 August 2016 (diff | hist) . . (+28) . . General Coding Tricks (→Various (small) Hints)
- 13:18, 24 August 2016 (diff | hist) . . (+358) . . Floating-point Opcodes
- 13:08, 24 August 2016 (diff | hist) . . (+60) . . SizeCoding:About (→History) (current)
- 13:02, 24 August 2016 (diff | hist) . . (-20) . . Floating-point Opcodes (→Distance function example: Chose better-formatted link)
- 22:02, 20 August 2016 (diff | hist) . . (-3) . . Output (→Basic animation and user interaction)
- 11:55, 20 August 2016 (diff | hist) . . (+323) . . Getting Started (→Boot sector defaults)
- 11:47, 20 August 2016 (diff | hist) . . (-4) . . Main Page
- 11:43, 20 August 2016 (diff | hist) . . (+117) . . SizeCoding:About
- 11:42, 20 August 2016 (diff | hist) . . (+7) . . SizeCoding:About
- 11:35, 20 August 2016 (diff | hist) . . (+26) . . SizeCoding:About (→Doesn't in4k cover this material?)
- 11:27, 20 August 2016 (diff | hist) . . (+238) . . SizeCoding:About
- 11:20, 20 August 2016 (diff | hist) . . (+200) . . SizeCoding:About
- 10:42, 20 August 2016 (diff | hist) . . (+33) . . M8trix 8b (current)
- 10:41, 20 August 2016 (diff | hist) . . (+6) . . Main Page (→Welcome to SizeCoding.org!)
- 10:30, 20 August 2016 (diff | hist) . . (0) . . Getting Started (→A sample framework)
- 10:29, 20 August 2016 (diff | hist) . . (+104) . . m Getting Started (Reverted edits by Trixter (talk) to last revision by HellMood)
- 10:29, 20 August 2016 (diff | hist) . . (-104) . . Getting Started (→A sample framework)
- 10:27, 20 August 2016 (diff | hist) . . (0) . . Getting Started (→A sample framework)
- 19:31, 19 August 2016 (diff | hist) . . (-4) . . m General Coding Tricks (→The Rrrola Trick (Obtaining X and Y without DIV))
- 19:28, 19 August 2016 (diff | hist) . . (+82) . . SizeCoding:About
- 19:27, 19 August 2016 (diff | hist) . . (+1) . . Output (→Simple deep sound in 8 bytes)
- 19:27, 19 August 2016 (diff | hist) . . (-6) . . Output (→Simple deep sound in 8 bytes)
- 19:26, 19 August 2016 (diff | hist) . . (+3) . . Output (→Simple deep sound in 8 bytes)
- 19:26, 19 August 2016 (diff | hist) . . (+14) . . Output (→Simple deep sound in 8 bytes)
- 19:25, 19 August 2016 (diff | hist) . . (+140) . . Output (→Simple deep sound in 8 bytes)
- 10:39, 18 August 2016 (diff | hist) . . (+785) . . General Coding Tricks (Added Rrrola trick)
- 10:35, 18 August 2016 (diff | hist) . . (-30) . . m Floating-point Opcodes
- 10:34, 18 August 2016 (diff | hist) . . (+30) . . Floating-point Opcodes (→Optimizing with the FPU)
- 10:33, 18 August 2016 (diff | hist) . . (+116) . . Floating-point Opcodes (Clarified sections and wording)
- 10:09, 18 August 2016 (diff | hist) . . (+63) . . Floating-point Opcodes
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