Difference between revisions of "Case Studies"
From SizeCoding
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:[[m8trix 8b]]: An "Enter The Matrix" screen display in only 8 bytes | :[[m8trix 8b]]: An "Enter The Matrix" screen display in only 8 bytes | ||
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:[[4is256]]: rrrola's Tetris is a full tetris clone with scoring | :[[4is256]]: rrrola's Tetris is a full tetris clone with scoring | ||
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[http://canonical.org/~kragen/demo/klappquadrat.html A disassembly of the 64-byte version of Klappquadrat] | [http://canonical.org/~kragen/demo/klappquadrat.html A disassembly of the 64-byte version of Klappquadrat] | ||
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+ | [https://trixter.oldskool.org/2012/12/17/maze-generation-in-thirteen-bytes/ Maze generation in 10 bytes] |
Revision as of 14:53, 14 August 2016
Sometimes it can be helpful to examine a tinyprog in detail, seeing what choices were made and why:
- MELT.COM: We take a cute program from the 1980s and see how far we can crunch it down
- m8trix 8b: An "Enter The Matrix" screen display in only 8 bytes
- 4is256: rrrola's Tetris is a full tetris clone with scoring
- paint16b: Hellmood's paint program in 16 bytes (really)
External Case Studies
[Brainfuck] is a very tiny language, having only X opcodes. Several attempts at compilers and interpreters have been made; Gynvael archived many different versions along with their source code, the smallest of which was 125 bytes. qkumba took that as inspiration and created his own brainfuck compiler in 100 bytes (104 for one that is fully compliant).
Disassembly of Farbrausch's "fr-016: bytes"